moccio.net
Last Update: November 26, 2008

Projects:
Night Trapper
Phan2XP
Documents:
Night Trap Reverse Engineering Guide
Phantasmagoria Series Beta Guide
Contact:
FAQ
Links

Night Trap Reverse Engineering Guide

Saved Game File (NIGHTRAP.SVG)

0x00000000 Game Time
0x00000001

These offsets determine the game time, and actual position of the game FMV video. The formula for finding out the time is:
Decimal / 12 = Seconds
For example, 25 minutes (1,500 seconds) would be:
18000 / 12 = 1,500 seconds

- If the time exceeds a Disc 1 save, Night Trap will automatically ask for Disc 2, and gameplay will resume from that point with null event flags.
- If the time precedes a Disc 2 save, Night Trap will automatically ask for Disc 1, and then crash.
- If the time exceeds actual gameplay on Disc 2, Night Trap will produce a "No CD in drive" error.

0x0000000F Number Of Possible Augers

This offset stores the possible number of Augers that player could of trapped up until this point. Since the game engine will always override this depending on the position of the game time, it is useless, and tampering with it will produce graphical glitches if the decimal exceeds 99.

0x00000010 Number Of Trapped Augers

This offset stores the number of Augers the player has trapped up until this point. Like the above, if the value exceeds 99, graphical glitches will occur. Although, this number may be freely edited since a player can have any number of Augers trapped at any point in the game.

0x00000180 Event Flag: Kelli Trap Ending

Determines if the player can trap Kelli at the end, which presents the same movie sequence as getting a perfect game.

- If set to 0, Kelli can be trapped.
- If set to 1, Kelli cannot be trapped.

Back To Top
Back To Main
Copyright 2004 - 2008 Harrison "HarroSIN" Moccio
Contact: Questions, Comments, Website Problems
Best viewed with 1024x768 or higher resolution.
Valid HTML 4.01 Transitional