| Projects: Night Trapper Phan2XP |
Documents: Night Trap Reverse Engineering Guide Phantasmagoria Series Beta Guide |
Contact: FAQ Links |
These offsets determine the game time, and actual position of the game FMV
video. The formula for finding out the time is:
Decimal / 12 = Seconds
For example, 25 minutes (1,500 seconds) would be:
18000 / 12 = 1,500 seconds
- If the time exceeds a Disc 1 save, Night Trap will automatically ask for
Disc 2, and gameplay will resume from that point with null event flags.
-
If the time precedes a Disc 2 save, Night Trap will automatically ask for Disc
1, and then crash.
- If the time exceeds actual gameplay on Disc 2, Night
Trap will produce a "No CD in drive" error.
This offset stores the possible number of Augers that player could of trapped up until this point. Since the game engine will always override this depending on the position of the game time, it is useless, and tampering with it will produce graphical glitches if the decimal exceeds 99.
This offset stores the number of Augers the player has trapped up until this point. Like the above, if the value exceeds 99, graphical glitches will occur. Although, this number may be freely edited since a player can have any number of Augers trapped at any point in the game.
Determines if the player can trap Kelli at the end, which presents the same movie sequence as getting a perfect game.
- If set to 0, Kelli can be trapped.
- If set to 1, Kelli cannot be trapped.